eLBX Online Day 15 – The ROI of Gamification
Author: Stephanie Ivec
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Today we were joined by the amazing Stephen Baer, Head of Creative at The Game Agency to talk about the return on investment (ROI) of gamification. Stephen is also a gaming columnist for Forbes and previously worked at Atari. He’s pretty much a gamification expert!
In today’s webinar, Stephen covered:
- Benefits of Gamified Training
- Gamification vs. Game-Based Training
- Different Types of Game-Based Training
- Delivering an ROI
What is the difference between gamification and game-based training?
Gamification Includes These:
- Goals/Challenges
- Progress
- Points
- Badges
- Leaderboards
- Rewards
Game-Based Training Is:
- A controlled environment where learners test their knowledge and practice behaviors to achieve a specific goal.
Gamification and game-based training both serve to increase engagement, attained proficiency, post-training confidence, application of training, and retention of learning—all giving you a huge return on investment!
Hot tip:
Games can even help you develop soft skills! As Stephen mentioned, a well-designed game can include collaborating with other characters in the game.
Stephen shared a great example of a training game created by a company called Mursion.
Watch it here:
Missed this webinar? Don’t worry, we’ll be posting all the recordings by the end of today. The xAPI archive from last week is available now.