November 24, 2024
Gauging the Reality of Emerging Tech in Classrooms

Gauging the Reality of Emerging Tech in Classrooms

Author: Riddhi Divanji, Lisa Castaneda
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As virtual reality becomes more prevalent in K–12 educational spaces, developers continue to create content that enables students to partake in a host of realistic and fantastical simulations. Students can visit new places, create 3D artwork and conduct science experiments in ways that might not otherwise be possible. We have seen classroom applications of VR that fully utilize the technology to engage students in rich and novel immersive learning experiences. We have also seen VR used to accomplish learning goals that may have been better approached using traditional methods or analog media…